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Written by Sarah Boslaugh Friday, 22 April 2011 00:00
Training Day director Antoine Fuqua and actor Wesley Snipes team up to craft a dystopian action-adventure that reads more like a movie pitch than a comic book.
The world of After Dark has that odd blend of antiquity (flowing robes, decaying monuments) and modernity (shimmering high-rises, flying tanks, personal aircraft that gives you advice) that you see in a lot of futuristic fiction. We're in the near future and the earth has been plunged into nearly perpetual darkness. The remaining human beings live in domed cities but life within those cities is hardly a picnic, what with the riots and gangs and casual street crime and all.
Peter Milligan's writing is skillful, and I'm going to give him the benefit of the doubt and assume that he was told to produce a skeletal outline for a movie because that's the way the comic reads. The first issue was illustrated by Jeff Nentrup (with a credit for "additional art" given to Sara Biddle) and while he does well in the dark, spooky, long-shot scenes, those involving people, particularly close-ups of faces, are less successful. They look like minimally altered photo references and there's no feeling of action. Instead, even frames portraying fights look like frozen poses and the more light there is in a scene, the worse it looks. Issues 2 and 3 were illustrated by Leonardo Manco with paints by Kinsun Loh, Jerry Choo and Sansan Saw, and they're more up to the quality I expect from a Radical comic. There are several full-page spreads in these issues which are really impressive and Manco just does an all-around better job at making his art lively and interesting. A darker palette, more interesting frame layouts, and more modeling in the faces makes all the difference.